Head First C# Code: Chapter 13
Beehive Simulator (controls)
BeeControl.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace _3_Beehive_Simulator__controls_
{
public partial class BeeControl : UserControl
{
public BeeControl()
{
InitializeComponent();
BackColor = System.Drawing.Color.Transparent;
BackgroundImageLayout = ImageLayout.Stretch;
ResizeCells();
}
private int cell = 0;
private void timer1_Tick(object sender, EventArgs e)
{
cell++;
switch (cell)
{
case 1: BackgroundImage = cells[0]; break;
case 2: BackgroundImage = cells[1]; break;
case 3: BackgroundImage = cells[2]; break;
case 4: BackgroundImage = cells[3]; break;
case 5: BackgroundImage = cells[2]; break;
default: BackgroundImage = cells[1];
cell = 0; break;
}
}
private Bitmap[] cells = new Bitmap[4];
private void ResizeCells()
{
cells[0] = Renderer.ResizeImage(Properties.Resources.Bee_animation_1, Width, Height);
cells[1] = Renderer.ResizeImage(Properties.Resources.Bee_animation_2, Width, Height);
cells[2] = Renderer.ResizeImage(Properties.Resources.Bee_animation_3, Width, Height);
cells[3] = Renderer.ResizeImage(Properties.Resources.Bee_animation_4, Width, Height);
}
private void BeeControl_Resize(object sender, EventArgs e)
{
ResizeCells();
}
}
}







