Head First C#

Head First C# Code: Chapter 8
Two Decks
Form1.cs

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace __Two_Decks
{
    public partial class Form1 : Form
    {
        private void RedrawDeck(int DeckNumber)
        {
            if (DeckNumber == 1)
            {
                listBox1.Items.Clear();
                foreach (string cardName in deck1.GetCardNames())
                    listBox1.Items.Add(cardName);
                label1.Text = "Deck #1 (" + deck1.Count + " cards)";
            }
            else
            {
                listBox2.Items.Clear();
                foreach (string cardName in deck2.GetCardNames())
                    listBox2.Items.Add(cardName);
                label2.Text = "Deck #2 (" + deck2.Count + " cards)";
            }
        }





        Deck deck1;
        Deck deck2;
        Random random = new Random();

        public Form1()
        {
            InitializeComponent();
            ResetDeck(1);
            ResetDeck(2);
            RedrawDeck(1);
            RedrawDeck(2);
        }

        private void ResetDeck(int deckNumber)
        {
            if (deckNumber == 1)
            {
                int numberOfCards = random.Next(1, 11);
                deck1 = new Deck(new Card[] { });
                for (int i = 0; i < numberOfCards; i++)
                    deck1.Add(new Card((Card.Suits)random.Next(4),
                                       (Card.Values)random.Next(1, 14)));
                deck1.Sort();
            }
            else
                deck2 = new Deck();
        }



        private void reset1_Click(object sender, EventArgs e)
        {
            ResetDeck(1);
            RedrawDeck(1);
        }

        private void reset2_Click(object sender, EventArgs e)
        {
            ResetDeck(2);
            RedrawDeck(2);
        }

        private void shuffle1_Click(object sender, EventArgs e)
        {
            deck1.Shuffle();
            RedrawDeck(1);
        }

        private void shuffle2_Click(object sender, EventArgs e)
        {
            deck2.Shuffle();
            RedrawDeck(2);
        }

        private void moveToDeck1_Click(object sender, EventArgs e)
        {
            if (listBox2.SelectedIndex >= 0)
                if (deck2.Count > 0)
                    deck1.Add(deck2.Deal(listBox2.SelectedIndex));
            RedrawDeck(1);
            RedrawDeck(2);
        }

        private void moveToDeck2_Click(object sender, EventArgs e)
        {
            if (listBox1.SelectedIndex >= 0)
                if (deck1.Count > 0)
                    deck2.Add(deck1.Deal(listBox1.SelectedIndex));
            RedrawDeck(1);
            RedrawDeck(2);
        }
    }

}